The impact of this ability depends on the original hit roll.
So if you’re giving your upgrades to a squad leader or otherwise a rank-and-file model, they’ll get two upgrades.Īuto-loader / Heirloom: Every unmodified hit roll of 6 scores one additional hit on the target. TITANIC units roll a D3 and are limited to the first 3 options on each table (which are the first three options listed below), while CHARACTERS, VEHICLES, or MONSTERS, roll a D6, and if you’re any other model, you roll a D6 and a D3, re-rolling if you get doubles. Weapon enhancements come in ranged and melee options, and your number of available enhancements depends on the type of unit being upgraded. This makes these options much more appropriate for centerpiece units or characters.Īs before many of these abilities provide a flat modifiers, so the helpful chart below can provide some useful guidance. Where Traits and Fortitudes can apply to entire units, Enhancements and Relics are limited to one model. Last week we covered Battle Traits and Psychic Fortitudes, and this week we’ll focus on on the Weapon Enhancements and Relics in the Core rulebook.
Continuing from last week, this week’s Hammer of Math looks at the Weapon Enhancements and Relics available to all armies in the Crusade system.